me, ,myself & my avatars
vr // unity // experience
this virtual reality experience is about the so-called homunculus, a mapping of the movements and sensations experienced by the body located in the neocortex. this homunculus is highly extensible and changeable and can also adapt bodies that differ significantly from the typical human form. vr thus becomes a toolbox to explore and max out undreamt-of interaction possibilities between brain and body.
these psychosomatic relationships are made tangible in this vr experience through implementation in the unity game engine. three different playable non-human avatars were developed: one with additional limbs, one consisting of multiple bodies, and one used to control the entire environment.
me, myself & avatars was realized by:
- experience design & programming: lena biresch
- 3d art: tore nobiling
- puppetry & programming: zecktos